Name of the project under which the internship was conducted:
“Game and Virtual Space Design – innovative development of second cycle studies based on the experience of a foreign partner”
Financed by/EU funds:
Priority 4: Higher education and science, Measure 4.1.1. Strengthening and developingthe didactic potential of universities, Human Capital Operational Programme
Name and title of the academic on the internship:
Remigiusz Kopoczek, PhD
Date of the study visit:
5.05 – 2.06.2015.
Ostravská Univerzita v Ostravě, Dvořákova 7,
Supervisor/supervisors or other important persons met/co-operating with us during the visit:
Zbynek Janacek PhD, Marek Sibinsky PhD
A Short summary of the internship and its results – what (and how much) we did
The visit at the Faculty of Arts of the University of Ostrava began with learning about the structure of the Faculty and the functioning of its art studios. Particular attention was paid to the Departments of Fine Arts, namely: Department of Graphics and Drawing, Department of Intermedia, Department of Sculpture, Department of Painting and Department of Theory and History of Art. During the visit, most meetings with the academics concerned two Departments: the Department of Graphics and Drawing and the Department of Intermedia. In the latter I spent most of my time working with Denisa Jánská, MSc, who teaches a number of courses on producing animations for films and multimedia productions (video games). The courses cover a full range of issues related to the production processes, artistic approach to the subject matter and concrete productions in co-operation with QQ Studio. Especially this last aspect – the practical realization of the artistic diploma on the basis of the technical and organizational resources of an external business partner, the QQ Studio – demonstrated a number of technical and organizational issues that must be considered when preparing an artistic diploma.
The competencies acquired will improve the level of preparation of students’ works. The practical skills of problem solving in design teams will be very important in our future work with students. The approach represented by the academics of the Faculty of Arts of the University of Ostrava indicates the very significant role of the project’s preparatory phase in the form of storyboards and detailed planning of the production processes. Such an approach will be extremely useful for my “Design/Project Team” course in which I will be able to execute more complex student projects.
Signed/proposed forms of co-operation:
Interaction with the University of Ostrava is always an opportunity to expand co-operation with our closest foreign partner. Many years of experience gained by both universities in the implementation of various international projects result in a very good and stable co-operation. This, in turn, will translate into further development and ever more advanced forms of co-operation in the years to come.