LAG 2014

Summer Academy of Games 2014

On 23-27 June 2014 Summer Academy of Games (LAG for short) took place. LAG included workshops combined with a competition among student teams in designing games. The idea behind this entire project was to integrate students of various majors related to game design under the watchful eyes of game design specialists. More than one hundred students and seven specialists took part in this event. The invited guests participated in the workshops and gave lectures on the following topics:

“Environment Concept Art. Artistic vision versus playable space” – Konrad Czernik (Techland)
“Rendering in Chrome Engine 6 in the context of present (DX11) and future (DX12) situation of PC platform” – Tomasz Szałkowski (Techland)
“Preparation and shooting in motion capture technique in a film studio” – Piotr Gamracy (Alvernia Studios)
“Level design” – Błażej Szaflik (The farm 51)
“The game is ready, what’s next?” – Remigiusz Kościelny (Vivid games)
“Portable game consoles as tools of artistic creation”- Jarosław Kujda (Mikro Orchestra)
“Retro gaming” – Jakub Duda (Incuvo)

Additionally, all the speakers assessed students’ projects presented during the LAG finale.

LAG 2014, similarly as in the previous edition, included also a five-day game jam in which students of the University of Silesia took part. The students represented various specializations like computer graphics, computer science but there were also students of language who deal with preparing scripts and entertainment design. One of the factors that made completing the tasks more difficult was drawing team line-ups. In each team there were students representing all the above-mentioned specializations to make a competition fair. The central theme of LAG 2014 was “curiosity” which gave students the choice of a number of possible interpretations and they took advantage of it. There were six teams marked by colours. Each team designed a game using a technology of their choice which was later demonstrated to the jurors and the audience during the public presentation on the last day of LAG. The following projects were carried out:

The winner is the purple team consisting of Gara, Piotr Cieślak, Piotr Gierlotka, Michał Jagusiak, Sebastian Lasocki, Robert Lipka, Tomasz Pruski, Bartosz Rakowski, Mateusz Waluś and Karol Wróbel designed a game entitled An’J. This is an example of a logic game from the perspective of a first person with elements of shooter game. The main character needs to pass a test which is prepared by not very clever artificial intelligence.

The green team consisting of Ariel Rzepecki, Maja Skutnik, Mateusz Cios, Dominika Czuber, Martyna Hajduk, Konrad Walasek, Daniel Kisielewski, Michał Kozioł, Tomasz Księżarek and Damian Rogalski designed a logic game entitled Under the bed. The game is a story of a brave toy fox which tries to come back to its owner. On its way, the fox encounters many obstacles and his opponent- teddy. The game takes form of a gloomy maze.

The red team consisting of the following members Janina Sobota, Joanna Para, Karina Brzezińska, Wiktoria Goc, Natalia Bomba, Tomasz Wita, Kacper Ciepielewski, Dorota Szota and Grzegorz Dąbrowski designed a game entitled Wonderoute. It is a point and click game with elements of hidden object productions. The action of the game takes place in the cabinet of curiosities.

The blue team with Andrzej Wysocki, Marta Słupska, Daria Hanusiak, Łukasz Dąbek, Przemysław Kurowski, Artur Nowicki, Marcin Pięciorek, Kamila Zich as its members designed a game supported by mobile platforms entitled No Tomorrow. This is a tower defence game in which the humanity needs to protect itself against superintelligence, a so-called technological curiosity.


The black team consisting of Agnieszka Jaszczyk, Jakub Bońdos, Magdalena Krasiejko, Joanna Saleta, Daniel Durys, Krzysztof Fudro, Daria Rytelewska, Witold Krawiec, Michał Sosnowski, Samuel Saniurski and Agnieszka Trzaska designed a platform game entitled Factory Fodder. The main character in this game tries to fight with an artificial superintelligence.

The olive team with Anna Bal, Magdalena Kaaz, Dawid Stobik, Patrycja Koronowska, Anita Harężlak, Piotr Gała, Anita Korczak-Siwicka, Kamil Pus, Krzysztof Konopczyński and Magdalena Tatarczany designed a game entitled Illumicati. It is 2D stealth game in which the main character tries to resolve the mysterious intrigue in which cats from the village are engaged.


The games were presented at the finale. All the teams managed to demonstrate how to play their games. Each team had ten minutes to present the concept behind their game and demonstrate a working prototype. The projects were assessed by the jury consisting of the representatives of video games industry. Finally, the purple team with their game An’J won the competition thanks to an unconventional and humorous approach to the topic. The last on the schedule of events was the concert of Micro Orchestra band.